using UnityEngine;

public class DustManager : MonoBehaviour
{
	public static DustManager Instance;

	public CreateObjectPooling obs;

	public CreateObjectPooling Bloods;

	private void Start()
	{
		Instance = this;
	}

	public void play(Vector3 pos)
	{
		obs._ChooseEffect(pos);
	}

	public void playBlood(Vector3 pos)
	{
		Bloods._ChooseEffect(pos);
	}
}
